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2/12/2020
Omaran, Droog and AP set out to bury the dead in the destroyed town of Minsk. While searching the town they found 3 buildings that had no been full destroyed, a shop (which had been raided), a small mansion home and a watch tower. Droog set off to the tower and used his mighty strength to push open the baracaded door, a winding staircase led up and a trap door in the floor was all he could see. Droog headed up the stairs to survey the surrounding lands, his enhanced perception he could make out the faintest of the sails of a ship, the forest, the destroyed town, Omaran looking into the mansion home, and the destroyed camp of pirates. Feeling good that no other threats were present he headed back down to check on the trap door leading down. He grabbed the door and pulled with all his might but it was locked hard. Giving up he headed back to find Omaran to let him know he would need some help. Omaran was busy trying to get into the manion, he was able to open the door about an inch before it was held fast by some unseen barracade. They both shouted inside, "We're here to help!" AP was busy changing disguises into each of his friends in the party. A few moments later the worried, scruff voice of a main shouted back for them to stay away, he brandished a rapier and looked menacingly through the crack in the door vowing to kill them if the party tried to get in. They pleaded with the man again, imploring they were only there to help and had slain all the pirates who destroyed his city. He felt the persuasion in their voice, and the burdens he was facing he let them in, his wife was gravely injured and needed help immediatly. Droog rushed upstairs after the man, Omaran sent his raven as he went to search the store if anything had been left behind. Upon entering the room, a baby was in a crib, crying and a woman on the floor, her breathing shallow and skin pale from loss of blood. Droog sprang into action ripping up some sheets to make bandages. He tried a medicine check and successfully made it, not knowing his skills he surprised himself as he bandaged the lady and had her husband hold the wound to stop the bleeding. He motioned for the raven to fetch Omaran quickly as she needed more help than the simple bandages could give her. The raven found its master and with eyes like a hawk, Omaran found a medical kit that had been overlooked during the pirates hastily pillage. He rushed back to the house and handed a potion of healing to the husband whom uncorked it and fed it to his bride. Her breathing slowed and relaxed, her skin flushed as blood flow started coming back, she was saved. The man relaxed and the age of him set in and he was exhausted. He thanked the heroes ten fold and set his wife gently on the bed to rest. The heroes then left to check the watchtower. Omarans skills in lockpicking opened the trap door with no issues, as the two listened intently they heard hushed sounds coming from the basement, survivors! Omaran sent his raven to check and make sure no one was going to stab them, it was all elderly, women and children. Droog shouted down, his persuasion dripping sweet as gold to a dwarf, "we're friends, the pirates are dead, we're here to help!" The people recognized a different sound in his voice, the pirates were gruff and mean, this was a sincere care they knew couldn't be the pirates. One by one they made their way out of the basement, an elderly lady whom the citizens called "Ma" thanked the heroes and told them they would make their way to the city of Rothbane for protection and shelter. After the citizens made their way out, Omaran, Droog and a disguised AP headed off to bury the citizens, Omaran placed the bodys and knelt and blessed each one by touching their forehead and back to his chest. Droog got busy, using his sorcerer's cantrips to mold earth, he shaped each person a tomb of earth so they could finally rest in peace. After a couple hours that it took to put everyone in a proper grave, the Heroes were tired but needed to get back to camp to check on Adolin, Dante, and Tuck. They made it back and recounted what they had achieved, Adolin was proud to have met these folks for doing such an honorable deed. After much discussion they decided they had enough supplies and should head to the marked location on the map they found in the captains tent. The party headed off, leaving behind ruins but a lasting hope for the survivors of Minsk that some good still remains in this world. They traveled quietly through the night, snow and ice crunching under their boots. The only sounds were the crunching as everyone was lost in their own thoughts as so much had happened in the last 24 hours. They crossed the frozen waters and were following the shore of the next island when a terrible storm whipped up. After fighting through as long as possible the party decided to find shelter as this storm was getting stronger by the minute and it was very dangerous to be out in it. Droog, Adolin and Omaran rushed up the shore to where the forest was thick and started chopping branches down building a makeshift, quick shelter. Their survival skills were not their best friends in their haste but they did achieve a crude built shelter. Once built and everyone was inside out of the wind, Droog casted mold earth and made a hole in the ground to build a fire. Soon, the fire was warm, everyone had dried out and it was time to rest. As they had traveled through the night it was about 2pm when they set up this shelter but with the storms it was black outside! Omaran took the first watch, he just listened intently as the storm steadly grew worse. After his watch, AP took over. Omaran went into a trance to rest, Droog was steadly snoring loudly and letting out noxious Goblin farts. Everything was peaceful until Omaran was awoken by AP "STORM, STORM" It shouted! Omaran jumped up from his trance, the storm had gotten horrible, the shelter was shaking and was not going to survive. He quickly woke the others and quickly needed to figure out what they should do to survive! Adolin and Omaran looked at Droog, "You must mold earth us a shelter!" Droog looked at them through sleepy Goblin eyes but decided this was the best course of action as he started shaping earth into an igloo shape, hopefully strong enough to block the hellacious storm. About that time a Roar split the night, breaking through the sound of thunder. As the party was busy holding on to the shelter and Droog was working on the new one, only one heard it. Omaran shrieked to the others "Dragon!" The shelter grew tense as they snubbed out the fire not trying to draw any Dragon attention to themselves. Droog quicly kept working on his new earthen shelter. All of a sudden the roof of the crudly built wood structure ripped off and was tossed like a doll into the night, the icy rain lashing at the heroes like whips made of chains. Omaran casted a shape water and deflected what he could so Droog could finish up. What felt as an eternity Droog finally said "Done". Icy crusting to the outside of his ears as the party hurridly climbed through the entrance hole to their new built mud igloo shelter. Another fire was started and soon the tiredness overtook them all. Upon waking the next morning they walked out to find trees uprooted and slung like giants had been having a stick fight, and ice coating everything. Dangerously slick they knew they must reach town or probably get stuck in another deadly storm like this one. The party headed back to the coast line and started walking. A couple hours into the walk, the ice crunching under their feet and the chill eatting into their bones they notice what looks like the ice had been pulled apart and rammed together. A jagged strip of ice that went out into the water stood about 3 foot tall and went as far as they could see, this however left pebbles of ice chunks that helped give the heroes traction. Knowing they needed to head south, they decided to follow it. Not much was going on, they kept walking, every so often a cough would break the sounds of footsteps until Adolin stopped in his tracks and pointed to the south. Looking around him the party made out what to be a storm cloud, dark and terrifying that was right on the ice. Deciding it was not worth figuring out what this was the party made a 90 degree turn and headed to the west, though they could see the shore line way off to the south so they kept it in view. Luckly they didn't draw this storm clouds attention. They day drew on and FINALLY they found the town Alaborix they were searching for. The party headed straight to the first tavern they could find to rest their weary bodies and warm the bone, possibly get a nice hot meal and drink. The tavern, "The Iced Mug" was fairly empty. A couple was seated at a table having some food and drink while a barkeep was behind the bar and a serving girl was running around cleaning and stoking the fire. The tavern was warm inside, oh how good it felt to the heroes to be here. The last night was truly a terrible evening, although Droog seemed able to sleep fairly well given the conditions. Drinks were flowing, Ale and Mulled Wine, a platter of blood sausage and meat, cheese... Then the barkeep and serving girl ran to the door, the party jumped up and went to see the commotion, a man was running into town and shouted "They're coming!" and fell down dead. Omaran ran out to investigate as Droog jumped into the window pulling his crossbow out. The man had an arrow through his back, shot from behind. Soon the townsfolk were surrounding the body and the city guard came in shooing people off to figure out what happened. Omaran returned to the tavern, hushed wispers were dancing through the air "what happened?" "Did you see who did it?" "That was Jenkins!". Adolin decided to find a guard who was in charge and get to the bottom of it. About that time an official guard walked up and started directing orders to his guards, two stood at the body with him, and more went off in pairs patrolling the area. Adolin approched the guard and presented his badge from his Order. Adolin introduced himself and learned the Captains name of Berek. After a short conversation Berek told Adolin to come in the tavern, out of the cold so he could learn more about the party. The Captain ordered a round of drinks for everyone. The conversation was a quiet one, Droog first tried to intimidate the Captain but failed miserable and the Captain laughed at him being such a tiny fellow he thought Droog was cute. Time drew on, not much information was gained except the Captain LOVED to drink. Soon he was sluring his speech and having a grand ole' time. "What happened to your guards?" Adolin asked the Captain. "Oh, theylehl beuh baackkk" He slurred, eyes bloodshot and grinning from ear to ear. He clapped Adolin on the back, "Yah kno, I uh really like yoeu... belch uhg You need a er jeb! Guard, ugh yes belch slams horn of ale I got a jeb fer yaou .... spittle flys from his mouth come eh work for meh" The Captain can barely make any sense as he orders another round of drinks, 8 at a time. Adolin motions to the party to excuse themselves as a bard starts playing. The Captain is having a great time and doesn't even notice they all leave as he gets up to start dancing and yelling. Without much information but knowing the guard patroll should have been back by now the party heads south to the general location they learned this farmer, Jenkins was from. Not far down the road the smell of a wood fire hits their noses. They each stick their noses up in the air and head in the direction to find a farm house on fire! Omaran and Adolin rush up to the house to listen for any sounds of people inside but hear none. Droog stayed behind to survey the property, he spots some bodies laying next to an outbuilding. As Droog shouts to the others he rushes over to find the bodies of the two guards and an unknown man with jet black hair and black mustache and a tattoo on his neck. Adolin curses. "This is the mark of "The Ice Knights" an horrible gang that takes everything from anyone that doesn't belong to them. If you're not them you deserve to die." He spats. Omaran looks around and spots some tracks leading away from the burning house. Droog searches the bodies and finds some gold and on "The Ice Knight" a note. He hands the note to Adolin and he unfolds it to read, "Boys, we need to expand our operations! Alaborix is ripe for the picking! You should be able to get any supplies from there, kill them all!" Adolin crumples the note in a balled fist, "They should not be this far North!" He curses. The party decides to investigate and follow the trail. About twenty minutes of following the tracks deep into the woods another storm blows up. Droog looks intently for a large Boulder to build a shelter against but has no luck, only large trees are near them. He starts molding earth as quickly as he can, after 10 minutes they all crawl in and rest for what feels another long, cold wait... Omaran shares stories of his past to entertain the party as the storm rages outside the shelter. Time passes, not much is said after the stories, just the sounds of the small, crackling fire, thunder and rain outside break the silence. Soon, the storm lets up and the party emerges from the shelter only to find the tracks they were following have disappeared in the storms aftermath. Thinking back though a couple can recall the general direction as they head deeper in the woods, not knowing what they will find. Another 15 minutes of walking and Adolin drops to the ground, mud soaking his clothes, he saw a scout! Alas, he tried but the scout was watching and saw the party come, he turned to run to get reinforcements. Droog and Omaran unleased a bolt and arrow as Adolin crawled to his feet, icy wet mud dripping from his body. The two hit home and dropped the scout in his tracks before he could raise any alarm. With the assistance of Adolin, Omaran moved the body out of sight and the party crept forward. A rough wooden fortress was there, clearly the home of the dreaded "Ice Knights". The party retreated a bit to plan their next steps in taking these guys down...... TBC
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Hello everyone! Let's begin the tale of the Heroes that are braving the frozen, icy lands of Azural!
Azural takes place in the year of 692 in the lands of Azural, it's a different area of the world taking place as the same time as The Obsidian Brotherhood. Azural was once a beautiful set of large islands that were teeming with friendly faces and abundances of life. Most times of the day folks would be lounging around the beaches, eating some freshly-picked fruit and basking in the sunshine. However, there were three, evil Magic users who decided to bring on the ultimate storm and destroy the lands of Azural. Legend tells the three Magic users used some unknown magic and shattered an entire island with its power, the results are never ending storms that batter the lands and a cold that eats to the bones. The once beautiful beaches are now jagged mounds of ice and debris. The remains of wrecked ships and the bones of its passengers litter the shores. The people of Azural though are a hardy folk and have adapted over the years, the once jolly faces are now weathered and hard, no one laughs much anymore, the sounds of children playing are but a faint memory. Animals have also adapted, rabbits now have thicker coats and wolves have developed pads on their paws that withstand the frozen wastes. The once tropical type of vegetation is no longer around, people of these lands don't even remember it these days, but hardier trees and deep root vegetables have done well. Our story takes place in a little port city of Dagunvei, or what used to be a port city as boats have now been replaced with dog sleds that can traverse the ice, either way it's an old port city! A local tavern is bustling with people trying to have the most enjoyment their hard lives can get, a musician sits in the corner by the hearth playing songs, a old drunk is passed out at the bar fist still locked around his Ale. Adolin, a red haired Human Fighter is sitting at a table drinking with a fellow comrade Tuck Tuck. Tuck Tuck is a large beast of a man, more beast than man, he's a Bugbear Paladin. Tuck usually keeps his helm pulled low to keep the general public from recognizing what he truly is, but most people are too busy shielding from the cold, sharp winds to pay much attention to him. Adolin and Tuck are having a deep conversation, it seems that a Ship has been rumored to been spoted to the West of Minsk (a city to the North East of Dagunvei). This is a very strange occurrence indeed as no ships sail near these lands anymore. About that time a short little fellow comes to the table carrying drinks, he hands an ale to Adolin, a milk to Tuck and sits down with an ale himself. "Thank you, Droog" Tuck pats him on the head. Droog is Tuck Tucks best friend and he keeps him close at all times and being that Tuck is so big, Droog typically rides in Tuck's backpack. Droog is a Goblin Sorcerer. As the conversation goes on about this ship and where it could have came from, an Elf at another table picks up their conversation with his superb hearing, he stands and makes his way to where the party is seated. "A ship you say? I'm Omaran a Rogue and keep to hear more about this". The party invites him to sit and they continue the talks as the candles burn lower. Soon, the door to the tavern opens and everyone goes silenty, the musician misses a note and breaks a string. Standing in the door way is a man made of pure metal, a robot! It starts making its way in the door as Tuck Tuck jumps up and ushers him to their table, "Hey fellow, you're an odd sight, join us we are an odd bunch as well." He gently pushes the robot towards the table while smiling and waving at the other patrons to go about their business. The robot sits down, Droog offers him a horn of ale, he takes it and starts attempting to mimic the others who are drinking, ale spills out of his "mouth" and down his front and onto the table. "Drink" It says. The party starts trying to converse with this thing but it's not very talkative and just keeps mimicking the party like it is learning how to act. Once the party goes back to the subject of the Ship and where it could have came from, the Robots eyes glow a deeper shade of gold and it turns and says, "Ship! Ship" and get's up and starts moving towards the door. Tuck grabs It's arm telling it to wait and helps It to sit down. They start to inquire about the Ship towards the Robot. It doesn't say much but pulls a cloth piece away from its neck revealing "AP-0110" stamped in the metal, AP points to the stamp and points to itself and says "Ship!". About this time an Earth Genasi moves towards the table, she's very quiet but very intrigued by this thing and she has a scar that has a glow inside the party recognizes as magic. Shes introduces herself as Dante, an Earth Genasi Ranger but stops speaking after and resumes to listen. Adolin has been increasing intrigued about this Ship especially if this Robot just came from it. After some talking and another round of drinks the party decides to go investigate...... Gust ran back into the tunnel, shouting for the rest of the party. At the top of the shaft, the others stand at guard, waiting for Goblins to return. Cal hears the cry for help and jumps up and tells the others, he's already started his climb down. As he gets about halfway down, his weight becomes his enemy and a rung breaks loose and falls to the bottom, Cal wasn't expecting this and falls about 10 foot before he grabs a sturdy rung, yanking his arm from its socket causing him some damage. Uthal, the largest of the party starts heading down, he knows this is a dangerous idea but he will never leave his friends in trouble, he would rather die than see them hurt. As he get's to the rung that Cal broke off, his misses it, and falls the rest of the way down the shaft. Unfortunately for Cal as he was just about to the bottom, the Goliath lands hard upon him, knocking him the last few feet to the bottom and squishing him under Uthals mass, causing him further damage. Fayris hears the commotion and tries using his wings to get down but the shaft is too small and he has trouble navigating his way down. A person named Lulu was with the party for just a short while before the danger made him retire decided to jump, poor Fayris was halfway down when the little weight of Lulu lands directly on him causing them both to scream and fall the rest of the way down, but ole Uthal heard them and was waiting! He caught them both with his strong arms and kept them from most certain death. They get up, brush off and charge towards the sound of battle! Uthal is leading the charge, running full force, although the tunnel stops suddenly and is a 100' fall, his weight and speed sent him over before he could stop. As the massive Goliath flys through the air an unfortunate goblin is running underneath him as he lands on it, squishing it spraying blood and guts all over himself. Smunsou jumps and using his vicious, lizard teeth bites a goblin in the neck, ripping a large chunk of muscle and veins from it, the Goblin bleeds to death. Cal at the tunnel entrance takes aim for the last Goblin and invokes his dark power and releases a Critical Eldritich Blast that blows a hole through it. The party converges together and releases the Gnomes from their shackles, the Goblin Captain had the key on him. One Gnome introduces himself as Stef'an and thanks the party begging for their help in freeing their city from the Goblin army, he promises them glory and riches for their help. Our noble party talks and decides they should help these poor Gnomes from the treacherous grips of the Goblins. Stef'an leads them through a tiny, Gnome sized secret tunnel that takes them behind a waterfall in the city, Uthal brings up the rear, he had to crawl on his belly through the tunnel given his size, the party groans as they hear him grunting, groaning and cursing the entire way through. Sneaking through the back alleles they reach the castle without raising the alarm. The party discusses tactics and decides the best plan of attack would be to sneak up through a tower window and into the castle. Fayris uses his wings and flys up to the window, its locked, good thing he brought the rogue, Gust with him as Gust uses his skills and slides a blade between the window and unlocks it with ease. They secure a grappling hook and rope so the others can climb up, but Cal has a lot of trouble, him and climbing ropes don't mix well. After what felt like an eternity, the party makes its way into the chambers of a castle tower bedroom, it's empty of life. The party stands around for a while and discusses tactics, there are WAY to many Goblins to fight! How shall they go about killing them without dying? Gust, an experienced cook asks Stef'an about an apothecary in the castle, and Stef'an tells him where it is. Smunsou, Gust and Fayris sneak their way through the mostly empty castle halls, and great hall through large doors the will take them to the apothecary room. Sneaking, well almost, they get through the doors but don't see two Goblin guards whom are hidden! Fayris let's loose an arrow that drills the one goblin, ending his pathetic life. Gust lets loose another arrow the hits home on the second and finishes him. The three then hide the bodies and make their way to an unlocked door that they were told was the apothecary room. Silently opening the door revealed a room full of herbs, mortar and pestles, potions, and other weird instruments. Back to the party an old Goblin with wispy hair was busy preparing some concoction but was stopped short when an arrow erupted through his back and out his chest, killing him. The three heroes go over and search the room, Gust finds a box of black mushrooms, surely these are poisonous! With bags full of supplies and a box of deadly mushrooms the three make their way back to the party upstairs, yet stop in the great hall at the smell of food. Peering inside they notice four Goblins busy rushing around the kitchen preparing the evening feast for the army, one Goblin had a chef hat on and was barking orders, and throwing knives and his worthless help. Gust, being a very sneaky rogue, and experienced cook sneaks in to the kitchen and up to the big vat of nasty Goblin food. He tastes it. His face shows a most sincere look of disgust as he starts rummaging in his pouch for some salt and spices to better this food. Fayris and Smunsou and hissing at him, "HURRY UP!!!" The Goblin cooks still have their backs turned. Gust, feeling defeated that he can't fix this stew to be delicious finishes adding his spices and dumps the whole box of mushrooms into the pot and runs quietly out! Once outside, they three hear the stew start hissing and letting off some nasty smoke, the Chef Goblin turns and starts screaming at the other cooks as to who did something to his delicious stew to make it do that?! It's chaos in the kitchen but time is not on the Goblins sides and they can't prepare a whole new feast, and without food they would surely be punished! "FINE! Since NOBODY knows who did this, if it tastes bad you ALL are going to pay!" The Chef Goblin shouts, the three heroes run up the stairs back to the rest of the party. As they return the three tell the rest of the party what happened, as a loud Gong sound echoes through the city. "Dinner time" Stef'an mutters as his words trail off. The party waits for a while and makes their way to the Great Hall and sneaks in to stand on the balcony. A hundred plus Goblin are at their seats at the long, hard stone tables, banging their hands demanding food. Soon, the cook Goblins run out and serve everyone. The party waits in anticipation. Minutes drag on for eternity and the party becomes nervous, did it work? Then when things start looking like a failure, a Goblin jumps up clutching his throat, blood starts dripping from his nose, then his ears and his eyes! The most pained expression is upon his face as he drops dead to the hard floor. Within seconds all the Goblins are falling dead from the poisoned food. The party watches on in a delighted horror and the destruction they have caused. When the last of the Goblins takes his final breath the party makes their way down into the hall, kicking corpses aside. Stef'an is ecstatic! "You've done it! You've freed us!" He cries! Though the battle is not yet won as the party rushes to the arena where the city of Gnomes are being held prisoners. However, without the numbers the remaining few Goblins are no match for the strength of our Heroes and they fall one by one as Stef'an runs to the arena and releases his city. The Gnomes are so thankful of the heroes that they name them "Heroes of the city" and will honor their name by telling stories for the rest of time. Stef'an also promised the party some of the cities treasure. He leads them down a long, winding path to a secret stone vault and opens it. Alas! It has almost been emptied! The Goblins must have found it and had started moving the treasure out! Stef'an is devastated but knows that they can always mine more precious stones to fill their coffers. He still offers the party what he can of the treasure, giving them more gold than they have ever seen in their lives.
The Obsidian Brotherhood set in the Home-Brewed Lands of Mathamur. The game began January 22 at The Red Rock Inn in the port city of Cantabur, game year 692. Our heroes were summoned to meet with a mysterious stranger by the name of Sigred, upon entering the barkeep pointed to the direction of the corner of the bar where a cloaked man sat in darkness. He told the party of The Obsidian Brotherhood and how the once band of good guys that protected the lands has now fallen into an evil cult hell-bent on summoning an evil being so powerful that will destroy the world. Sigred is needing the party to help him stop the Brotherhood before it's too late! The party agrees that it's in their best interest to follow-up on Sigred's leads and check into this just in case it is true. The party consists of: Cal Darkhelm, a human Warlock; Endo, an Elf Cleric; Fayris, an Aarakocra Ranger; Gust, a Genasi Rogue; Smunsou, a Lizardfolk Monk; and Uthal, a Goliath Paladin. Sigred has told the party that the immediate thing that needs their attention is a band of goblins that are stopping land trade coming into Cantabur. The party sets out with a gleam in their eyes and strength in their hearts. About an hour walk from Cantabur they see signs of Goblins that had been in the area. Gust uses some stealth and heads into the woods following the tracks to investigate, and he comes to an abandoned camp. He scouts around but finds no goblin or sign of anyone in the area, just an abandoned camp, so he heads back to relay the information to the party. The rest of the party head into the woods to see if they can find anything out. The camp was well cared for and things had been left behind, like bedrolls and some food, the fire had clearly been burning just the day before. One tent was larger than the others and had a finely woven rug inside, seeing the larger tent Endo decided she better check it out. However once she entered the tent and stepped onto the rug, she fell! Endo's quick reaction and athletics however prevented her from falling to a most certain death as she grabbed onto the rung of a ladder! It was a long shaft that went straight down into pure darkness, no noise could be heard, only thing visible was a crudely built rungs that made up a ladder into the side of the shaft. As she shouted, the party came over. Gust, who can levitate decided he must go investigate such a place, Smunsou and Endo were not about to let him go alone. Not trusting the ladder the crafty players told eachother their weights and decided Gust was going to levitate them all down this narrow shaft.... Gust walks to the shaft and casts levitation on himself, as he starts floating down, his head just poking out of the shaft, Smunsou walks over and stands on his shoulders! Gust reaches up and grabs Smunsou's lizardy legs to brace him and they continue down... about the time Smunsou's head is about to disappear, Endo walks over and steps onto his shoulders! He reaches up and does the same to brace her and the three slowly float to the bottom of the shaft. When they reach the bottom the tunnel opens up just a bit but it's still a narrow tunnel. Listening intently before they move they hear the sound of steel hitting stone and the loud cracks of what sounds to be a whip and the harsh, cruel voice of some creature. They creep slowly forward. The tunnel opens up to a large cavern that is illuminated by some strange, magical lighting. Peering down the three see a larger Goblin standing on a platformed rock with a whip in his hands, below him are 4 Underdark Gnomes shackled together swinging pickaxes at some gems. The Goblin cracks the whip, drawing fresh blood from one of the Gnomes and he reels in pain but never misses a swing for fear of being struck again. Smunsou and Endo creep forward, trying to get closer to take the bastard out! They hadn't made it too far before Smunsou stepped too far over and broke one of the wooden planks of the ramp that were leading downwards to the bottom of the mine. The party freezes as the wood clanks to the bottom of the mine, sending dull echos around. Fortunately as the wood hit the Gnomes struck the rocks muffling the echos and not bring any attention to the party sneaking in. Endo gets closer, steeling herself for the fight that is about to unfold, she looks up at Gust, his bow already at the ready, arrow knocked, she knods. Gust looses an arrow, and with a hawk eye the arrow streaks silently through the air hitting the goblin hard in the chest. Endo follows suit and fires but her bolt wizzed past the Goblin and hit the rocks between two Gnomes startling them. The Goblin turns and shrieks a warning cry making to fight back but Gust was already firing another arrow that struck the Goblin between the eyes bringing his life to a fast end. Too late for our heroes though as the sounds of Goblins echoed through the mine, reinforcements were coming!
Hey everyone, and welcome to Outlaw Gaming! We are a group of people from across the globe who come together playing games and building stories. Our games currently going are DnD 5e in a home-brew world created by DM Ailder and are hosted Wednesday nights 5:30-8:30pm CST (The Obsidian Brotherhood) and 9:30p-12:30a CST (Wastes of Azural). These games are ran using a combination of dndbeyond.com and Discord. Currently, we are looking for more Dungeon Masters who would like to join our community and run their own campaigns whether it's a module or a home-brew world! Everyone is free to join our Discord and listen in on the action as our stories unfold!
https://discord.gg/fuMb8Q4 This is the link to join Outlaw Gaming Discord server. See you in the Worlds and Welcome to Outlaw Gaming! - DM Ailder |
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